Page 27 - EN_GameON_PR2_Digital_Entrepreneurship_Guidelines_FINAL
P. 27

Chapter 4: Best Practices & Case Studies



            Chapter 4.1: Best Practices




            Name: Youth empowered by Coca Cola 3E

            Country: Greece


            Starting Year: 2017


            Ongoing: Yes


            Description of best practice

            Youth Empowered is a program which runs the last years with a timeframe from three days to one

            month and is powered by Coca Cola 3E. The program’s main focus is the empowerment of the young

            generation with  business  skills,  soft  skills  and digital  skills.  This  year  a new  digital  cycle  of free

            seminars  and mentoring  will be  offered  by  senior  executives  of  Coca  Cola,  market  experts  and
            experienced trainers from Socialinnov. Socialinnov is a non-profit organisation with focus to help

            young and underprivileged individuals to achieve their potential and acquire skills in order to grow

            individually and professionally.


            A variety of contemporary topics will be discussed and analysed through seminars that will last two
            hours each. The mentors will offer their experiences designed on a rich content based on the market

            needs.  In  total  for  the  year  of  2023,  14  presentations  will  be  offered  online  for  free,  and  the

            participants  will  have  the  opportunity  either  to  participate  to  the  live  event  either  to  see  the

            presentation online at any time.

            Some of the core topics that will be analysed will be the following


                •  CV design & interview preparation

                •  how to achieve highest efficiency with Microsoft 365 and how to manage data with Excel

                •  How to build the social image & reputation of your brand

                •  Sales and Negotiation techniques
                •   Basic financial knowledge

                •  Customer experience in the digital era



             Project: GameON - 2021-1-ES02-KA220-YOU-000028541                                                                                                         26
   22   23   24   25   26   27   28   29   30   31   32