Page 28 - EN_GameON_PR2_Digital_Entrepreneurship_Guidelines_FINAL
P. 28
Up to now, this project has achieved to empower up to 40.000 people and their goal for this year is
to inspire 10.000 people more. After the completion of the seminars the participants will have
developed a skillset that will add up to their skills.
Motivating factors
The young generation will have the opportunity to meet and interact with people who are already
active in the field. Through the sessions they will gain valuable knowledge for their future steps, get
inspired and work more on their soft skills. Through the real life examples the participants can get
inspired, learn which tactics they should avoid and broaden their horizons. More specifically, the
"Youth empowered by Coca Cola 3E" best practice motivates young people to become digital
entrepreneurs by providing training, mentorship, and resources. Empowering youth to take charge
of their businesses and showcasing success stories inspires them to embrace digital marketing and
embark on a fulfilling entrepreneurial journey.
Website: https://www.socialinnov.gr/youth-empowered-by-coca-cola-tria-epsilon/
Figure 11. Youth Empowered
Source: Social Innov Website
Project: GameON - 2021-1-ES02-KA220-YOU-000028541 27