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Chapter 2: Theoretical Concepts
Chapter 2.1: Digital Entrepreneurship
Introduction
In the era of the Internet and digital technologies that are reshaping traditional business strategies,
structures and processes, one of the fastest-growing sectors is digital business.
The digital business also requires a new figure: the digital entrepreneur, focused on the
development of entrepreneurship linked to digital. But what do we mean by digital
entrepreneurship?
This chapter will help you understand what digital entrepreneurship is, providing a clear and simple
definition and highlighting its main characteristics; who is a digital entrepreneur and why digital
entrepreneurship can help young people address youth unemployment.
Digital entrepreneurship: Definition and main characteristics
According to the European Commission, Digital Entrepreneurship “embraces all new ventures and the
transformation of existing businesses that drive economic and/or social value by creating and using
novel digital technologies. Digital enterprises are characterized by a high intensity of utilization of novel
digital technologies (particularly social, big data, mobile and cloud solutions) to improve business
operations, invent new business models, sharpen business intelligence, and engage with customers and
stakeholders” (European Commission, 2015, p. 2).
While entrepreneurship, in its most basic form, can be described as self-employment (Gohmann, 2012),
digital entrepreneurship involves the pursuit of business or economic opportunities which occur on a
digital platform and on the use of digital technologies (Giones, Brem, 2017; & Zhao, Collier, 2016). The
use of digital tools and platforms promotes the emergence of new types of work that can hardly be
classified into the traditional categories of employment, self-employment, growth-oriented
entrepreneurial enterprises, etc. From this perspective, digital entrepreneurship represents not just a
subcategory of entrepreneurship, but «the reconciliation of traditional entrepreneurship with the new
way of creating and doing business in the digital age» (Le Dinh et al., 2018, p. 1). Entrepreneurs involved
Project: GameON - 2021-1-ES02-KA220-YOU-000028541 4